Lead Mission Designer: Heroic Game Day

Educational MMO for kids. Built for Chrome & Chromebooks.

  • Led mission design team and mission development.

  • Released 200+ Missions.

  • Used in schools across the U.S. and India.

  • Worked for 1 year as a non-lead Mission Designer:

    • Owned mission content from concept to release.

    • Level design, gameplay docs, story scripts.

Final school project. Action adventure game with crafty cocktails & a very cute mouse!

Team size : 30 students.

Dev time: 8 months (part-time).

Software: Unreal Engine 4, Git, Asana.

  • 38,000 license activations & 10,000 players after the first year.

  • Contributed level design for the opening and final levels.


Essays breaking down how games use psychological or biological concepts to benefit mechanics & the player.

  • Relative acuity in the eye: Deep Rock Galactic & Battlefield 1.

  • Constructivist learning theory: Titanfall 2 & Mario & Luigi: Dream Team.

  • Response priming: Sekiro & God of War.

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Game & Level Designer: Tavern Crawl


Remote Bomb Shrine

Ongoing personal project to deepen my Unreal Engine skills.

Creating mechanics from The Legend of Zelda: Breath of the Wild.

Dev time: about 60 hours so far.

Software: Unreal Engine 5 (Blueprints), Git / Git Hub.

  • Recreated Link’s Remote Bomb abilities using Blueprints.

  • Currently iterating on a shrine-style level.

Psychological Design Essays


About me

I’m a game designer living in Salt Lake City, Utah.

Previously, I worked as Lead Mission Designer on Heroic Gameday: an educational MMO for kids.

I graduated in 2022 from the University of Utah’s game program.

Some of my favorite games include: The Legend of Zelda: Breath of the Wild, Jusant, SKATE 3, Destiny 2, STEEP, Titanfall 2, and A Short Hike.

Outside of games I enjoy hiking, camping, climbing, and Formula 1.