Lead Mission Designer: Heroic Game Day
Educational MMO for kids. Built for Chrome & Chromebooks.
Led mission design team and mission development.
Released 200+ Missions.
Used in schools across the U.S. and India.
Worked for 1 year as a non-lead Mission Designer:
Owned mission content from concept to release.
Level design, gameplay docs, story scripts.
Final school project. Action adventure game with crafty cocktails & a very cute mouse!
Team size : 30 students.
Dev time: 8 months (part-time).
Software: Unreal Engine 4, Git, Asana.
38,000 license activations & 10,000 players after the first year.
Contributed level design for the opening and final levels.
Essays breaking down how games use psychological or biological concepts to benefit mechanics & the player.
Relative acuity in the eye: Deep Rock Galactic & Battlefield 1.
Constructivist learning theory: Titanfall 2 & Mario & Luigi: Dream Team.
Response priming: Sekiro & God of War.
Game & Level Designer: Tavern Crawl
Remote Bomb Shrine
Ongoing personal project to deepen my Unreal Engine skills.
Creating mechanics from The Legend of Zelda: Breath of the Wild.
Dev time: about 60 hours so far.
Software: Unreal Engine 5 (Blueprints), Git / Git Hub.
Recreated Link’s Remote Bomb abilities using Blueprints.
Currently iterating on a shrine-style level.
Psychological Design Essays
About me
I’m a game designer living in Salt Lake City, Utah.
Previously, I worked as Lead Mission Designer on Heroic Gameday: an educational MMO for kids.
I graduated in 2022 from the University of Utah’s game program.
Some of my favorite games include: The Legend of Zelda: Breath of the Wild, Jusant, SKATE 3, Destiny 2, STEEP, Titanfall 2, and A Short Hike.
Outside of games I enjoy hiking, camping, climbing, and Formula 1.