Lead Mission Designer: Heroic Game Day

Educational MMO for kids. Built for Chrome & Chromebooks.

  • Led mission design team and mission development.

  • Released 200+ Missions.

  • Used in schools across the U.S. and India.

  • Worked for 1 year as a non-lead Mission Designer:

    • Owned mission content from concept to release.

    • Level design, gameplay docs, story scripts.


Level Design: Tavern Crawl

Final school project. Action adventure game with crafty cocktails & a very cute mouse!

  • 38,000 license activations & 10,000 players after the first year.

  • Contributed level design for the tutorial and final levels.

  • Assisted with set dressing, presented feature research and more.


Level Design & Scripting: Zelda Bomb Shrine

Personal project to deepen my Unreal Engine skills.

  • Recreated Link’s Remote Bomb abilities using Blueprints.

  • Designed, blocked-out, and scripted a shrine style level.

  • Scripted cutscenes, puzzles, and collectibles.


Rapid game prototypes each created within different sets of challenges & requirements.

  • Designed mechanics, levels, & overall gameplay.

  • Scripted in Unreal Blueprints, and C#

  • Built games for tablet, VR & PC

Game Design, Level Design & Scripting: Rapid Prototypes


About Me

I’m a game designer living in Salt Lake City, Utah.

Previously, I worked as Lead Mission Designer on Heroic Gameday: an educational MMO for kids.

I’m currently a masters in game design student at the University of Utah.

I graduated in 2022 from the University of Utah’s undergraduate game program.

Some of my favorite games include: The Legend of Zelda: Breath of the Wild, Jusant, SKATE 3, Destiny 2, STEEP, Titanfall 2, and A Short Hike.

Outside of games I enjoy hiking, camping, climbing, reading and Formula 1.