Hey! Wyatt here.
I'm a game designer focused on creating gameplay mechanics & designing levels.
You can learn more about me & the projects I’ve worked on below. Thanks!
(If you’re interested in more, additional work can be found at the top)
Lead Mission Designer: Heroic Game Day
Educational MMO for kids. Used in schools across the U.S. and India. Built for Chrome and Chromebooks.
Led mission design team. Released 200+ Missions.
1 year as mission designer. Created levels, mechanics & stories.
Tools used - Proprietary web editor, Unity, Miro, Jira
Company size - 40 people
Time spent - 2.8 years
Combat Design: Project Hemorrhage
Vampire-themed action game. Project focus on combat systems, game feel, & level design.
Designed & implemented vampiric player abilities.
Used Blueprints & the Gameplay Ability System.
Tools used - Unreal Engine 5, GitHub, Miro
Team size - 6 people
Time spent - 1 semester (16 weeks)
Level Design: Tavern Crawl
Final undergrad project. Action-adventure game with crafty cocktails & a very cute mouse!
38,000 license activations & 10,000 players after the first year.
Designed levels for the tutorial, final level, & final boss arena
Tools used - Unreal Engine 4, GitHub, Asana
Team size - 25 people
Time spent - Two semesters (32 weeks)
Level Design & Scripting: Zelda Bomb Shrine
Personal project to deepen my Unreal Engine skills.
Recreated Link’s Remote Bomb abilities using Blueprints.
Designed, blocked-out, and scripted a shrine style level.
Tools used - Unreal Engine 5, GitHub, Miro
Team size - Solo
Time spent - 60 hours
Skyrim Mod - Frostwater Village
Released to Nexus Mods. Adds a new village with a multi-step questline
Designed & implemented a core quest level.
Scripted a puzzle with custom interactions.
Created the core content treatment for the overall questline.
Tools used - Skyrim Creation Kit, GitHub
Team sizes - 5 people
Time spent - 6 weeks
Game Design, Level Design & Scripting: Rapid Prototypes
Game prototypes quickly created within different sets of challenges.
Designed mechanics, levels, & overall gameplay.
Scripted in Unreal Blueprints, and C#
Designed for mobile, VR & PC
Tools used - Unity, Unreal Engine 5, GitHub, Perforce, Miro
Team sizes - 7 to 15 people
Time spent - 4 to 8 weeks
About Me
I’m a game designer living in Salt Lake City, Utah.
Currently, I’m a second-year master’s student in Game Design at the University of Utah.
Previously, I worked as Lead Mission Designer on Heroic Gameday: an educational MMO for kids.
I graduated in 2022 from the University of Utah’s undergraduate game program.
Some of my favorite games include: The Legend of Zelda: Breath of the Wild, Jusant, SKATE 3, Destiny 2, STEEP, Titanfall 2, and A Short Hike.
Outside of games I enjoy hiking, camping, climbing, reading and Formula 1.