Lead Mission Designer: Heroic Game Day
Educational MMO for kids. Built for Chrome & Chromebooks.
Led mission design team and mission development.
Released 200+ Missions.
Used in schools across the U.S. and India.
Worked for 1 year as a non-lead Mission Designer:
Owned mission content from concept to release.
Level design, gameplay docs, story scripts.
Level Design: Tavern Crawl
Final school project. Action adventure game with crafty cocktails & a very cute mouse!
38,000 license activations & 10,000 players after the first year.
Contributed level design for the tutorial and final levels.
Assisted with set dressing, presented feature research and more.
Level Design & Scripting: Zelda Bomb Shrine
Personal project to deepen my Unreal Engine skills.
Recreated Link’s Remote Bomb abilities using Blueprints.
Designed, blocked-out, and scripted a shrine style level.
Scripted cutscenes, puzzles, and collectibles.
Rapid game prototypes each created within different sets of challenges & requirements.
Designed mechanics, levels, & overall gameplay.
Scripted in Unreal Blueprints, and C#
Built games for tablet, VR & PC
Game Design, Level Design & Scripting: Rapid Prototypes
About Me
I’m a game designer living in Salt Lake City, Utah.
Previously, I worked as Lead Mission Designer on Heroic Gameday: an educational MMO for kids.
I’m currently a masters in game design student at the University of Utah.
I graduated in 2022 from the University of Utah’s undergraduate game program.
Some of my favorite games include: The Legend of Zelda: Breath of the Wild, Jusant, SKATE 3, Destiny 2, STEEP, Titanfall 2, and A Short Hike.
Outside of games I enjoy hiking, camping, climbing, reading and Formula 1.