Hey! Wyatt here.

I'm a game designer focused on creating gameplay mechanics & designing levels.

You can learn more about me and the projects I’ve worked on below. Thanks!

(If you’re interested in more, additional work can be found at the top)

Lead Mission Designer: Heroic Game Day

Educational MMO for kids. Used in schools across the U.S. and India. Built for Chrome and Chromebooks.

  • Led mission design team. Released 200+ Missions.

  • Spent 1 year as mission designer. Created levels, mechanics & stories.

  • Tools used - Proprietary web-based editor, Unity, Miro, Jira

  • Company size - 40 people

  • Time spent - 2.8 years


Combat Design: Project Hemorrhage

Vampire-themed action game. Project focus on combat systems, game feel, & level design.

  • Designed & implemented vampiric player abilities.

  • Used Blueprints & the Gameplay Ability System.

  • Tools used - Unreal Engine 5, GitHub, Miro

  • Team size - Solo

  • Time spent - 1 semester (16 weeks)

Level Design: Tavern Crawl

Final undergrad project. Action-adventure game with crafty cocktails & a very cute mouse!

  • 38,000 license activations & 10,000 players after the first year.

  • Designed levels for the opening tutorial, final level, & final boss arena

  • Tools used - Unreal Engine 4, GitHub, Asana

  • Team size - 25 people

  • Time spent - Two semesters (32 weeks)

Level Design & Scripting: Zelda Bomb Shrine

Personal project to deepen my Unreal Engine skills.

  • Recreated Link’s Remote Bomb abilities using Blueprints.

  • Designed, blocked-out, and scripted a shrine style level.

  • Tools used - Unreal Engine 5, GitHub, Miro

  • Team size - Solo

  • Time spent - 60 hours


Game prototypes quickly created within different sets of challenges.

  • Designed mechanics, levels, & overall gameplay.

  • Scripted in Unreal Blueprints, and C#

  • Designed for mobile, VR & PC

  • Tools used - Unity, Unreal Engine 5, GitHub, Perforce, Miro

  • Team sizes - 7 to 15 people

  • Time spent - 4 to 8 weeks

Game Design, Level Design & Scripting: Rapid Prototypes

About Me

I’m a game designer living in Salt Lake City, Utah.

Currently, I’m a master’s in game design student at the University of Utah.

Previously, I worked as Lead Mission Designer on Heroic Gameday: an educational MMO for kids.

I graduated in 2022 from the University of Utah’s undergraduate game program.

Some of my favorite games include: The Legend of Zelda: Breath of the Wild, Jusant, SKATE 3, Destiny 2, STEEP, Titanfall 2, and A Short Hike.

Outside of games I enjoy hiking, camping, climbing, reading and Formula 1.