Lead Mission Designer: Heroic Game Day
Educational MMO for kids. Built for Chrome & Chromebooks.
Led mission design team and mission development.
Released 200+ Missions.
Used in schools across the U.S. and India.
Worked for 1 year as a non-lead Mission Designer:
Owned mission content from concept to release.
Level design, gameplay docs, story scripts.
Final school project. Action adventure game with crafty cocktails & a very cute mouse!
Team size : 30 students.
Dev time: 8 months (part-time).
Software: Unreal Engine 4, Git, Asana.
38,000 license activations & 10,000 players after the first year.
Contributed level design for the tutorial and final levels.
Assisted with set dressing, presented feature research and more.
Essays breaking down how games use psychological or biological concepts to benefit mechanics & the player.
Relative acuity in the eye: Deep Rock Galactic & Battlefield 1.
Constructivist learning theory: Titanfall 2 & Mario & Luigi: Dream Team.
Response priming: Sekiro & God of War.
Game & Level Designer: Tavern Crawl
Remote Bomb Shrine
Ongoing personal project to deepen my Unreal Engine skills.
Creating mechanics from The Legend of Zelda: Breath of the Wild.
Dev time: about 60 hours so far.
Software: Unreal Engine 5 (Blueprints), Git / Git Hub.
Recreated Link’s Remote Bomb abilities using Blueprints.
Currently iterating on a shrine-style level.
Psychological Design Essays
About me
I’m a game designer living in Salt Lake City, Utah.
Previously, I worked as Lead Mission Designer on Heroic Gameday: an educational MMO for kids.
I graduated in 2022 from the University of Utah’s game program.
Some of my favorite games include: The Legend of Zelda: Breath of the Wild, Jusant, SKATE 3, Destiny 2, STEEP, Titanfall 2, and A Short Hike.
Outside of games I enjoy hiking, camping, climbing, and Formula 1.